How to read this: Two of these five fights use hard HP-percentage checkpoints straight from the source guide. The other three trigger mechanics off boss dialogue or randomly within a phase rather than a fixed number — those are marked with a message cue instead of a %.
지
Jigwi
Message-triggered — no fixed HP% breakpoints.
Recommended Aura☀ Sun ×5
| Phase | Trigger | Mechanic |
|---|---|---|
| P1 start | On entry | 4 flaming objects spawn center — destroy fast or wipe |
| Phase 1 | "I will burn all that deny's me!" | Directional one-shot beam — stand behind Jigwi |
| Phase 1 | "Does it burn?..." | Meteor shower — stack up to split damage |
| Phase 1 | "Jigwi wishes to burn everything that breathes" | 5x teleport + cone Hellfire attacks |
| P2 start | On phase transition | 4 flaming objects again — destroy fast |
| Phase 2 | "I want to be happy..." | Shield + 8 fire pillars — kill orbs before they reach Jigwi → stun window |
| Phase 2 | ~10% HP | Orb mechanic repeats (orbs now invincible), boss periodically knocked down — burst here |
불
Bulgasal
Clear HP% breakpoints, plus a constant background mechanic.
Recommended Aura☀ Sun ×5
| Phase | HP% | Mechanic |
|---|---|---|
| Phase 1 | 60% | "Face the wrath of my strike" — destroy incoming orbs or wipe; success = stun window |
| Phase 1 | 25% | "Even if this body melts away..." — AOE; stand in unique yellow safe circles, 1 player each |
| Phase 2 | 70% | "You cannot burn away my very soul!" — burrow/chase one-shot, repeats 4–5x, dodge with i-frame |
| Phase 2 | 50% | "Princess...!" — destroy 5 tunnel flames in time or wipe; success = stun + free damage |
| Phase 2 | 15% | Tunnel-flame mechanic repeats |
All phases: two "Iron Aura" orbs sit at Bulgasal's sides and level up every 10 sec. Keep both under level 4 (assign 2 dedicated players to hit them down) or the party wipes.
우
Uturi
Message-triggered, mechanics repeat/randomize across both phases.
Recommended Aura☀ Sun ×5
| Trigger | Mechanic |
|---|---|
| "If you underestimate beans..." | Slingshot charge — move to a sack so the shot destroys it |
| "The sack bursts open..." | Stand on green circles fast or Uturi heals big; success = stun + DP debuff window |
| "Those who underestimate me..." | Party stunned, then must group on the marked player to share damage |
| Ongoing | Watch add count — too many spawned adds triggers an AOE wipe warning |
봉
Dark Bonghwang
Message-triggered, no HP% given — mechanics rotate across both phases.
Recommended Aura☾ Moon ×2 + ☀ Sun ×3
| Phase | Trigger | Mechanic |
|---|---|---|
| Phase 1 | "The burning brazier emanates..." | Back-attack boss at lit brazier → stun window if enough damage lands |
| Phase 1 | "...engulfs Bonghwang's Nest" | Altar catches fire — jump into the water |
| Phase 1 | "Your foolishness... your greed..." | Whirlpool-launch onto boss, 7–8 total hits needed → stun |
| Phase 2 | "The gold lit Water Sphere..." | Air bubble-popping mechanic (shining bubbles only) → stun |
| Phase 2 | "The sun's scorching heat..." | Burn-stack debuff — cleanse in outer whirlpools only |
| Phase 2 | "The energy of Bonghwang converges..." | Destroy eggs to remove the boss's DP buff |
| Any | "...readies its wings for flight" | Boss airborne — avoid ground zones, no damage window |
비
Bihyung
Mostly message/phase-triggered, with one clear late-fight HP marker.
Recommended Aura⛰ Earth ×5
| Phase | Trigger | Mechanic |
|---|---|---|
| Phase 1 | "Death is at your heels!" (repeated) | Color-assigned players (1=Red…5=Green) each step onto their color's altar/clone in sequence |
| Phase 1 | ~25–30% | All 5 stand at once on matching clones — costs 50% current HP, boss briefly vulnerable |
| Phase 2 | "Death is at your heels!" | All colors go simultaneously (clone positions now random) |
| Phase 2 | Launch attack + color shout (Crimson/Cobalt/Amber) | Matching-color player kills the white-beam clone; anti-heal debuff holders must stay at low HP |
| Phase 2 | ~55% | "Dragon God" mechanic begins — rotate color order to grab the dragon buff and clear the floor symbol each time, or party gets stunned + meteor'd |
General reminders — all bosses, Hard mode
- No potions or consumables once inside — use the green healing orbs around the arena (bigger = more heal, they grow if left unhit)
- Pop buffs before entering — Perfume of Courage, church buffs, Cron meal, etc.
- Swap to your PVE crystal / artifact / lightstone presets beforehand
- Hard mode requires roughly 330 AP
Source: BDFoundry Black Shrine (Party) Guide, last updated 1 Jul 2026